

- #Toon boom studio 8 how to attach skin layer to bone software
- #Toon boom studio 8 how to attach skin layer to bone Pc
- #Toon boom studio 8 how to attach skin layer to bone mac
Thanks for the suggestions, seriously I'm not arguing or being a wise ass.perhaps I have to re-think how I do this.

But does that mean I can't build a "puppet" that has all the basic views? So is it wrong for me to be putting each body part on it's own layer? Should I have most of the character drawn on one layer? So how else should I be setting up a cut-out style character? I understand your suggestion of rendering different views seperately. And I believe you if you say that it is indeed a poor approach. I also asked if it was my approach that was wrong. I just want to say, I'm not complaining about moho. You're like a professor when it comes to these forums. Try the demo and put 100 layers in it would be my suggestion.
#Toon boom studio 8 how to attach skin layer to bone Pc
I will also switch to my old sloooow PC to do lip sync because it's newer and faster than the Mac. (I use Papagayo and export to use with bone lip sync in ASP but I still tweak it and sometimes will just do the lip sync right in ASP when it's short dialog.) I don't have perfect sync when playing back in real time but I do have sync when scrubbing slowing over a few frames.
#Toon boom studio 8 how to attach skin layer to bone mac
I use ASP on a slooooow old Mac and still am able to do lip sync. Then I go back and render, tweak, render, tweak. I never lip sync the entire chunk of audio.

Also, looping very small chunks or phrases in real time works well. I find scrubbing slowly and looking at the wave form helps with lip sync. Even with simple files you are still not going to have perfect audio sync when playing back in real time. This is just my immediate concern unrelated to the topic. If you had a 100 layers in a Photoshop document, would you complain to Adobe that it slows down and the files are too big to work with? I've never gotten even CLOSE to 100 layers on my most complex models. I can't image having that many layers for one character! I thought I was over the top with layers. Maybe you can consolidate some of your layers. You can still have multiple angles just cut them together from separate renders. a 100 bazillion layers!"ĭo you really need all those layers for the whole character in one file? Can you streamline your production so that you are animating one scene from one angle. I've applied all that knowledge and need to know if I'm experiencing the same problem but on a much larger scale than other people. No need to give the basic re-posted suggestions on how to improve the slowing down.
#Toon boom studio 8 how to attach skin layer to bone software
(and please don't be offended because I AM a moho fan) But is Toon Boom capable of this type of work load without becoming unusable? Anyone out there know if Toon Boom can do this? I'm afriad to spend months learning to use that software just to run into the same problem. So is my approach the problem? Should I not have so many pre-drawn layers?Īnd here's the main question I have to ask. I do that by hand rather than using papagayo) If I select, "allow frame skipping", then everything is too innacurate to animate in time. So when I have a scene with more than 3 characters in it, the animation is impossible to complete. (take into account that their are 3 or 4 views of the head in each view of the body.that's why so many things)

So in the end, a single character might have 100 layers or so. And each portion of the body that moves is on it's own layer. I toggle inbetween views using visability. (vectors, not scanned images) I have 4 views of each character inside a character folder. The style that I use is cut-out animation. I believe it might be the way I rig my characters. This only happens when I have multiple characters. I on the other hand, even after improving things, find the timing so inaccurate that the program becomes impossible to use. It seems as though everyone else finds a way to just live with this and work around it. But there's something I can't understand when I read everyone's posts about this issue. We also know many tips and techniques on how to improve this. We all know that AS slows down the audio to stay in sync. Hello all, I finally signed up so that I can begin this discussion in greater detail than I've seen in the prior posts.
